Monday 20 April 2020

unity tutorial 3

       Unity Tutorial 03

Hello 
Welcome to my blog 
Today I was looking at the Unity website for more tutorials to help develop my game making skills on unity. The tutorials I looked at was "1.4 - Step into the Driver's Seat" and "Challenge 1 - Plane Programming" these tutorials have helped me with developing my skill on game making.  

 The first tutorial I looked at was continuing the pervious tutorials I was doing in the website. In this tutorial I learned how to move the vehicle and how to control the speed of the vehicle. I learned this using coding. The second tutorial was a challenge on making a plane that moves forward, downward, left and right. Then we had to control the speed of the plane. This was a test of my what 
 I learned from the other tutorials and I have also learned some extra features from this challenge and I can use these again to make other games and it helped me with my coding 






Overall learned a lot from these tutorials and i know a lot more about how to make a game on unity. These will help me with own game development that i could use in future projects.

Jamie Gannon

reading 3

                                 Reading 3



Hello
Welcome to my blog
Research is a big part of writing about the topics I'm looking to write about. I will look at a few ways that I can research my topics. I have been looking online through out the library and I was able to find sources on both my topics.

 My first topic is gameplay analysis
I looked online first to see what I can find and I found One of the https://docs.deltadna.com/gameplay-analysis/  is a scholar website that I found online and this has a lot of information that I could use for the my part of the booklet but I'm still looking for more research sources say I would be able to discuss the topic of Gameplay analysis.Image result for gameplay analysis

The second topic that I have I will be writing on is Game Design Tools. I looked online to find more sources and I found another scholar website  https://link.springer.com/chapter/10.1007/978-3-642-41106-9_3 this source will give more information I can use to write about this topic and I will look for even more sources.
Image result for game desgin tools

Looking at these links I will be able to find more sources to help me get more information and to know more about my topic.
Jamie Gannon

unity tutorial 4

                                    Unity Tutorial 4

Hello 
Welcome to my blog 
Today I was looking at more unity tutorials and I was learning more about coding and game design. I looked at tutorials I found on the Unity website and I looked at three tutorials. 
I looked at Lesson 2.1 - Player Positioning, Lesson 2.2 - Food Flight and Lesson 2.3 - Random Animal Stampede.



The first tutorial looked at Lesson 2.1 - Player Positioning in this tutorial it was used to help set up the game and how to get the player to move so this is the simple set up to start the game so it was a good way to start this process.

The second tutorial I looked at Lesson 2.2 - Food Flight  this tutorial goes into more detail. This should me how to use prefabs and and how to use more coding to use items in the game. 

The last tutorial 2.3 Lesson 2.3 - Random Animal Stampede like how to control the spawn of the characters in a game. This is a big part of game design and will help me with my own game making as controlling spawning in a game is important.

Overall this these tutorials  have helped learn important things about game d

reading 4

            Reading week 4




Hello
Welcome to my blog

This week I continued my research and looked at few looked at other sources that i was able to find online. the two topics that I am looking at for the book is gameplay analysis and Game Design Tools. So went to look for sources about these online.

I first looked at Gameplay analysis research and i was able to find "Game analysis: Developing a methodological toolkit for the qualitative study of games" by Mia Consalvo, Nathan Dutton this scholar article  talked about methodological toolkit for game design so this article talks about sort of way to approach game design it talks about a few games and how this approach to game design applies to these games and how they were designed. It also goes into detail about how to approach object inventory and other main parts of a game.
http://www.gamestudies.org/0601/articles/consalvo_dutton

The second topic I looked was "Game design tools: Time to evaluate" by Katharine Neil this evaluates game desgin tools and what games will be like without them and games designers use the tools to make the games. So this goes deep into how game design tools work and how important there to game design.
https://pdfs.semanticscholar.org/263c/f45ee9f3280fbad4d09b33d80e77f9ecb798.pdf
Image result for game design tools