Showing posts with label week 5. Show all posts
Showing posts with label week 5. Show all posts

Wednesday, 26 February 2020

Unity Tutorial 05

Hello
Welcome to my blog

Today I looked at more unity tutorials. These were found on the unity website. I looked at  "Lesson 2.4 - Collision Decisions" and the challenge "Challenge 2 - Play Fetch". These helped me with my own game making skills.

The first tutorial I looked was "Lesson 2.4 - Collision Decisions" and this was about all about spawns and how to use colliders. I have used spawning in the pervious tutorials but I still learned more from this. In this tutorial looks at colliders and I learned how to use colliders and how to control from unity and not the script. I also learned how to add colliders and to change them using a script.

The second tutorial was a challenge on what I learned from the last few tutorials. I used what I pervious learned to make a little game. For this I had to spawn balls for the dog in the game out of the player and if the balls hit near the dog the ball would disappear. I did using scripts and colliders so this made the game into a fetch game.















Overall this tutorial and challenge have taught me a lot and I have learned how use spawning and to use box colliders and I am able to use these in my further game design.
jamie gannon

Friday, 18 October 2019

Game Vision Statement

                                           My game 


Hello
Welcome to my blog.
Image result for fighting games
                                                              Fighter
This is the game I’m designing in Unity. This game is an open world fighting game. This game will be based on real life fighters but it’s the parody version them. You will be able to pick one the fighters and explore the world picking fighter. This will be a 3d game. The game will be mix between Pokemon with its open world and like street fighter with the fighting in the game.  This will be a fun unique fighting game.
Image result for pokemon

As I said this game will be a mix between Pokemon and Street fighter. The game will have a few real life fighters like Conor Mcgregor and movie fighters like Rocky. Instead of using the real versions of them for the game I will be sing parody versions of the fighters in the game. For example, Conor proper 12 and Socky. For the game you will have to go around the map finding all the other fighters and defeating them in one on one fights to get their belts. If you defeat all them and get their belts you will be able to open the door and win the game.
 Image result for crazy conor mcgregor


This game will have:
Open world experience
One on one fights
A selection of fighters
Challenging game play
Multiplayer one on one fights.

The gameplay will consist of looking all the map looking for other fighters to fight. Once you go up to the other fighter and interact with them. This will trigger the game to change into a one on one with the fighter. The fight will work like other fighting games with a health bar and each of the fighters having different moves. So, for example it would work like Street fighter and Mortal Kombat. Once you beat the other fighter this will earn their belt which will work as key to open the door at the end of the map. You choose who you want to fight when you want but the further you go down the map the harder the fighters will be to defeat. There will also be hidden belts around the map that you can find to open the door. I will also try if I have extra time to have multiplayer where two people can pick fighters so they can fight each other. This will make the extra fun because it will become more competitive. This will give the chance for the player to try out all the different characters and have fun with their friends.
Image result for fighting games

The words I would use to describe this game is an open world, adventure, fighter, sports, parody and puzzle game. All of this will combine to make a unique and fun game.

This game will take a lot work, time and learning to make. I will have been to get all the assets for the game as well and look around the internet for them. I will have to learn how to make one on one fights between the character you play as and the character you must fight. There is videos online explain these and it will take a lot of time and effort to do this. I will have to look on the internet for the right assets for the map of the game and the characters. The thing this requires is time and I will need to organize time to do this.

 I’m hoping for this game played on multiply platforms, but I will be focusing on playing the game on PC which is where I’m making it. I’m hoping that I will have the time to add multiplayer as well if I have the time to do this after I make the single player version of the game.  I do prefer playing games with a controller and I think fighting games work much better with a controller.
Fighter games are popular genre in the gaming community.  Games like Pokemon and Mortal Kombat are very popular and well regarded. This shows that a fighting game will be a good idea as it’s a type pf genre that works well and is very popular. If look how they made their games Those games have a designed their game in such way that the fighting of the game comes fun and addictive.
 Image result for mortal kombat
Overall, I’m looking to make an open world fighting game. This will be a long and challenging process. If work hard and plan my time out I think I will be able to make this game. Which I think will make a fun experience for the player.
                                                    


Thursday, 17 October 2019

Unity Tutorial 03

                            Coding in game making 

Hello
Welcome to my blog.
File:Metric clock.JPG
This week I'm learning game making through Unity I'm learning how to use coding in Unity.
For this week my task is to make a working clock in Unity.

 I started by creating a 3d cylinder and then changing the shape of the object into a flat circle by using the mesh collider and capsule tools. The next step was to create batons on the clock. This was done by making a 3d cube and changing the size and shape of it by using the transform tool. Then I changed the colour of baton and then I copied the baton and going all around the clock. After that I made the clock hands 
scene
After making the clock I had to code it the clock to make it work like a real clock. This is along process where which I code the arms to around the circle at certain speed to simulate how a clock works. I must make the clock arms are always rotating.

Overall this process was a difficult one that took a long time to do but it was a way for me to learn coding for unity that I can use in my game.

Wednesday, 16 October 2019

Games MDA

                                   Process of making a game


Hello
Welcome to my blog. 

There’s a lot to making a game. One part to making is the formal to the game so how the game works. From what I read from the readings this week I was able to find out more about game development.
https://www.flickr.com/photos/radjose/4460564381

The first part to making a game is the formal model of game consumption which is a game must have rules and a system behaviour both of these will make the game fun. There is also the three views of a game which are:

The mechanics: These are the rules of the game. These are the actions the player are limited to.

Dynamics: This how the game is played, like how the player plays the game with the set of rules.

Aesthetics: This how the game works so it’s the elements of the game that give the look of the 
game.

I also found out that there is eight kinds of fun to game they are:
Sensation
Fantasy
Narrative
Challenge 
Fellowship
Discovery
Expression
Submission.

There is a lot of elements to the formal of a game and the types of fun you can have in a game.
https://www.pinterest.ie/pin/666462444834401765/?nic=1

There was also an additional reading for me to read. This was a 2006 lecture on designing to promote intentional play by Clint Hocking. http://md2019.cdmonline.ie/designing-to-promote-intentional-play-by-clint-hocking/ This lecture talks about intentional play and the elements of it. Intentional play is “player intention is the ability of the player to devise his own meaningful goals through his understanding of the game dynamics and to formulate meaningful plans to achieve them using the information and resources provided by the game”. The lecture also talks about the orders of intentional play, connecting systems together and intentional play in a messy system.

Overall both these readings helped me understand what I have to do to make my game.