Wednesday 16 October 2019

Games MDA

                                   Process of making a game


Hello
Welcome to my blog. 

There’s a lot to making a game. One part to making is the formal to the game so how the game works. From what I read from the readings this week I was able to find out more about game development.
https://www.flickr.com/photos/radjose/4460564381

The first part to making a game is the formal model of game consumption which is a game must have rules and a system behaviour both of these will make the game fun. There is also the three views of a game which are:

The mechanics: These are the rules of the game. These are the actions the player are limited to.

Dynamics: This how the game is played, like how the player plays the game with the set of rules.

Aesthetics: This how the game works so it’s the elements of the game that give the look of the 
game.

I also found out that there is eight kinds of fun to game they are:
Sensation
Fantasy
Narrative
Challenge 
Fellowship
Discovery
Expression
Submission.

There is a lot of elements to the formal of a game and the types of fun you can have in a game.
https://www.pinterest.ie/pin/666462444834401765/?nic=1

There was also an additional reading for me to read. This was a 2006 lecture on designing to promote intentional play by Clint Hocking. http://md2019.cdmonline.ie/designing-to-promote-intentional-play-by-clint-hocking/ This lecture talks about intentional play and the elements of it. Intentional play is “player intention is the ability of the player to devise his own meaningful goals through his understanding of the game dynamics and to formulate meaningful plans to achieve them using the information and resources provided by the game”. The lecture also talks about the orders of intentional play, connecting systems together and intentional play in a messy system.

Overall both these readings helped me understand what I have to do to make my game.



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