Wednesday, 16 October 2019

Games MDA

                                   Process of making a game


Hello
Welcome to my blog. 

There’s a lot to making a game. One part to making is the formal to the game so how the game works. From what I read from the readings this week I was able to find out more about game development.
https://www.flickr.com/photos/radjose/4460564381

The first part to making a game is the formal model of game consumption which is a game must have rules and a system behaviour both of these will make the game fun. There is also the three views of a game which are:

The mechanics: These are the rules of the game. These are the actions the player are limited to.

Dynamics: This how the game is played, like how the player plays the game with the set of rules.

Aesthetics: This how the game works so it’s the elements of the game that give the look of the 
game.

I also found out that there is eight kinds of fun to game they are:
Sensation
Fantasy
Narrative
Challenge 
Fellowship
Discovery
Expression
Submission.

There is a lot of elements to the formal of a game and the types of fun you can have in a game.
https://www.pinterest.ie/pin/666462444834401765/?nic=1

There was also an additional reading for me to read. This was a 2006 lecture on designing to promote intentional play by Clint Hocking. http://md2019.cdmonline.ie/designing-to-promote-intentional-play-by-clint-hocking/ This lecture talks about intentional play and the elements of it. Intentional play is “player intention is the ability of the player to devise his own meaningful goals through his understanding of the game dynamics and to formulate meaningful plans to achieve them using the information and resources provided by the game”. The lecture also talks about the orders of intentional play, connecting systems together and intentional play in a messy system.

Overall both these readings helped me understand what I have to do to make my game.



Thursday, 10 October 2019

Unity Tutorial 02

                            Step two in game making


Hello
Welcome to my blog.

Now that I have started to use unity, I’m able to see how difficulty the process in making a video game. Last week I looked over how make objects and making terrain in Unity so now I’m expanding on my knowledge on unity.
Image result for difficult meme
Today I’m looking at Jimmy Vegas and going through the next steps of tutorials. The first video I watched I learned about improving graphics for a game. There was a lot more coding involved then last week. I also learned in the first video how to collect an item and it to make a noise when it’s collected.

For the second video I watch I learned how to use raycast. This is used for what you can see within the game. I also learned  by going into game object tab and go into UI tab and then select raw image. This then will be displayed in front of you when you’re playing but you will able to change it around to help fix your view of the game.
Image result for raycast
There is a lot more detail in these videos but I found it difficult to do these in unity, so I need to go back to these and figure out how to do the tasks in the videos

Tuesday, 8 October 2019

The many Game Elements

                                      Game Elements

Hello
Welcome to my blog
There are many important elements video games and if I’m going to be making a game, I should read up on these and learn the elements.

An important element to look at for a game is critical analysis. As I read though a reading, I was able to see the three-step process in analyzing a game.
Image result for game making
1.       Describe the game’s elements.
2.       How do the elements interact with each other and what the game play is like?
3.       Look at why the designers of the game in the way they did.

So, looking at a game critical is an important element of game making as you can learn from your mistakes and other people mistakes so you can fix them in the future. From the reading I learned the core of game is the part of the game that you do over and over in the game e.g Call of Duty shooting is the core of the game.

I also read an article called “Formal Abstract Design Tools” by Doug Church. https://www.gamasutra.com/view/feature/131764/formal_abstract_design_tools.php?page=2 This article talks about how the modern game has changed compared to what it uses to be. Like how the machines we play games on now are much more powerful and processing is much faster now. In this article Doug talk about how important it is to have a language for game design so we can discuss game making in a better way so games can be made better.

Another article I read was “Where to find good video games criticism” by Helen Lewis.  https://www.newstatesman.com/helen-lewis/2012/12/where-find-good-videogames-criticism This article talks about how big video game journalism is and how criticising games needs to grow and there’s not as much of it as there should be. So, more people can learn to make better games.

Overall an important part of elements of game making is criticizing games so we can learn and become better game makers. Another element is to have language foe game making so it will better to discuss games.




Saturday, 5 October 2019

Feedback Thoughts


                                      Making mistakes

Hello
Welcome to my blog.

Making mistakes is a big part of life. I have made plenty of mistakes in my life and I was able to learn from this. Mistakes are important are a huge component of school and college because they are all important part of college. So, I read two articles that go deep into making mistakes.
Image result for mistakes

The first article I read was “Seven Ways to Crush Self-Doubt in Creative Work” by John Spencer. http://www.spencerauthor.com/seven-ways-to-crush-self-doubt/  In this article John talks about the seven ways to stop self-doubt like:

1.       Don’t Compare Yourself to Others: This one I feel is the most important way to stop self-doubt as comparing yourself to someone is unhealthy and I think it’s better to compare yourself to how you were yesterday.

2.        Abandon Perfectionism

3.       Be Vulnerable to a Trusted Community

4.       Embrace a Growth Mindset

5.       Set Goals that are within your control

6.       Treat Your Work Like an Experiment

7.       Trust Yourself: This another important part of stopping self-doubt. If you don’t trust yourself and be scared that you will mistake this only cause you to limit yourself and in turn, make the mistake of not doing enough because you don’t trust yourself.

The other article I read was How to Get Past Negativity Bias in Order to Hardwired Positive Experiences by Katrina Schwartz. https://www.kqed.org/mindshift/44408/how-to-get-past-negativity-bias-and-hardwire-positive-experiences  This article really goes deep into how our mind works and how are mind first thinks negatively instead of thinking positive. “self-directed neuroplasticity. To grow inner strength, people have to turn experiences (short-term memories) into activated states that are installed traits (long-term and implicit memories)”. This quote sums up the article in how people need to build strength by turning are experiences into traits.
These articles go deep into how mistakes and the fear if it holds us back and we can overcome it.

Game Brainstorm

                                  My four game ideas

Hello
Welcome back to my blog.
Now that I’m in the process in making a game, I must make come up with ideas for my game and what type of game I want to make.

     Fighting game                                                            

My first idea for a game is a fighting game like a Mortal Kombat. For my idea I want to have a game   with   famous MMA and boxers. I will have on an open world game, but you will run into other fighters and this will trigger into a fight. https://en.wikipedia.org/wiki/Fighting_game. There’s a lot to a fighting as the characters would have to be able to move around fast, move and fight in a lot of ways. So, this will be a long and hard process. I’m a big fan of boxing and MAA and I think a fighting game will be a great way to bring those sports into my game.
 Image result for fighting games boxing

            Racing game

Another idea I had is to make a racing game. The idea I have is karting game like Mario kart. I love Mario Kart especially playing it with friends, so I had the idea of making a karting game where my friends are the characters you play as, and the kart’s and items are all inside jokes with my friends. I do like this idea, but I thinks it will suit better if I make a different type of racing game, but the idea is still something I might use. https://en.wikipedia.org/wiki/Racing_video_game#
Image result for karting game

             Platformer

I’m a fan of platformer games. My idea for this game is you play as an alien trying to escape from Area 51. In this game your trying to escape the military base.  In the game you will have to move around the level and find keys and tools to open doors so you could move onto the next stage of the level. I would make like a Standard platformer like the first Mario game. So, in the game you can move back, fort, jump up and move down. https://www.idtech.com/blog/different-types-of-video-game-genres
Image result for platformer

            Stealth

This game will be stealth horror game. My idea for this game is a game like Amnesia: The Dark Descent. In my game aliens have taken over the earth and the goal of the game is to escape a destroyed city, but you have to make your past the aliens while at the same time figure out puzzles to move onto the next section of the level. The game will involve hiding in the dark using tools to solve puzzles and to seek past the aliens. https://en.wikipedia.org/wiki/Stealth_game


 Image result for stealth game


Thursday, 3 October 2019

Unity Tutorial 01

                            First step in making a game

Hello
Welcome back to the blog

Image result for unity
Making a game a is challenge and now that I’ve start using Unity, I’m able to start my process in making a game
I started off watching tutorials by Jimmy Vegas https://jvunity.weebly.com/cobalt-series.html. I watch the first three videos in his video series on how to use Unity. He goes into detail on how use Unity and learning all the things you can do to make a game. There is lots of things to use for making a game, so it leaves you with a lot of options.
So, starting off I learned from to the video the layout of Unity and how it works.  Then I made 3D objects and changed the shaped and size of them.  So was able to make items for a game. Then I learned how to change the terrain. I was able to change the shape of terrain adding hills, bumps and was able to change the color of the terrain.
There is even more to learn about for making a game and will be able to watch the rest of Jimmy’s videos and be able to learn all I need to know in making a game on unity.





Tuesday, 1 October 2019

Game Design

                                        Making a game

Hello 
Welcome to my blog. 
Making a video game is a long and difficult process but before that the question has to be asked what is a game? That question has a lot of different answers but I would say my definition is an activity that you do for fun.  I looked over some college readings about making games I was able to learn more about making a game. 
There’s a lot of rules in making a game. Something that should be in a game is an “ends and means” so there should be objective, an outcome, and a set of rules to get there. A game should also have players making decisions.  There are a lot more rules that go into making a game.  
There’s lots of different  types of games like: 
Puzzles/mind games, games that make involve you figuring out problems and puzzles like a crossword or portal. 
Role-playing games, this should be a game where you are in a story but are the main character and you get to make decisions in the game that effect the story games like Dungeons and Dragons and Skyrim. 
There is lots more different types of games but those were some examples. 
 I had look through some additional readings and I was able to find out more opinion  on what game is. One them was “what is a game” by Wolfgang Kramer http://www.thegamesjournal.com/articles/WhatIsaGame.shtml. His definition of a game is that anything that brings you pleasure is a game.  Another one is “Don’t be a vidiot” by Greg Costokyan http://www.costik.com/vidiot.html. which he talks about how computer game designers can learn from non- Electronic games. The other reading I saw was called “So you’re going to make a game very first time” by Lewis Pulsipher https://gamasutra.com/blogs/LewisPulsipher/20110516/7453/So_Youre_Going_To_Make_A_Game_For_The_Very_First_Time.phpWhere he gives you seven tips on how to make a game. Like you should make a game based on a game you know.  

Overall these readings gave an insight on what a game is and some of the process in making one.